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Authors Articles by Joseph Buskmiller '19

Joseph Buskmiller '19

Joseph Buskmiller '19
8 ARTICLES 0 COMMENTS
After I finished my last exam and went home for the break, I was sitting at home in front of my fireplace screensaver in my room, certainly enjoying the freedom, yet knowing something was missing. Suddenly, it hit me. Christmas is a time to be together and enjoy one another's company, not to hide away from others! So, I...
For many of the Jesuit students interested in computer science, a career in the industry is a very real possibility. Unfortunately, due to the complex and often confidential nature of these jobs, much of our understanding of them is skewed. Some of the most critical areas in computer science are the most unknown and misunderstood. These careers are cool...
This is a render I made after researching Disney's rendering technology. Unlike previous renders I've made, everything in the scene, including lights, the clouds, the ivy, and the glass lantern is drawn by the same shader. This is possible because of incredible work by scientists and artists for decades, and it makes my life much easier. Here's how. What is...
People often think of computers as magical boxes that mysteriously format our documents or calculate trigonometric functions. This is not the case. Computers can only follow instructions by taking advantage of the physics of electricity and magnetism. Any task computers perform is physically present on either the hard drive or RAM (Random Access Memory). Essentially, the bottom line is...
This is a conversation between me and a machine learning programmer. I find machine learning fascinating, because for the longest time, humans have been the most clever creatures on the planet. It seems we've finally found a suitable partner in computers when it comes to numerical calculations, and machine learning can help humans answer questions they could spend lifetimes...
The majority of 3D software out today, from Disney’s modeling tools (Maya) to any popular game engine (Unreal/Unity/Crysis) or engineering CAD (SolidWorks, AutoCAD) use programming libraries that define low-level tasks to simplify and hasten the development workflow. Almost all 3D software can be expected to do low-level tasks such as draw a 3D model in 2S space, texture an oblique...
Previously, I showcased my working versions of my two characters to see if anyone was interested in the modeling/rigging/skinning workflow, and I saw enough interest to justify another article. I intentionally left out sculpting, complex character design, and animation, which I will cover here. (I will still be exclusively using free, open source, or student licensed software. The staples are...
I have spent a lot of time recently on designing and realizing two characters for my amateur portfolio. As a bonus, just to prove that anyone can do it, I only used software that is either open source or free to students, so if you are interested in 3d design and want to make something you can be proud...

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